(Ludeon provided a full breakdown of the game's lore in this handy document over here.) The lack of faster-than-light travel means some worlds end up devolving into regressive feudal states, while others have thrived into super high-tech cyber worlds. Thousands of years into the future, humanity has scattered across the galaxy to various stages of progress. The standard scenario sees three randomly-generated space colonists crash land on a sparsely populated galactic rim colony. There are a handful of scenarios to choose from with different "win" conditions, which generally revolve around progressing your civilization from medieval tech all the way up to space-faring capabilities. Put simply, Ludeon and Double Eleven effortlessly shepherd RimWorld into the best Xbox games hall of fame. With RimWorld for Xbox, Double Eleven delivers a master class in how to port this kind of game to a controller, layered on top of one of the most emotional simulation games I've ever experienced. Furthermore, I did not expect that the Xbox version would become my preferred way to play, given the complex array of menus, micro-management, and construction mechanics that are naturally more at home with a mouse and keyboard. I had no idea I'd be sitting here gearing up to drop a perfect score on the game, having already sunk dozens upon dozens of hours into it over just a few days. In preparation, I thought I'd familiarize myself with the general ebb and flow of its unique sandbox. I was lucky enough to be invited to an Xbox preview of RimWorld recently. I was always peripherally aware of RimWorld as a fan of top-down simulators, but for whatever reason, I always put off giving it a try.
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